Where is the psg1 in mgs
Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: super hotshot bowser.
Kitanai Ningen - Zamasu "To be honest, Ginyu himself doesn't have very many moves. User Info: RichPlaystation. I don't think it's possible, you don't get given the level 5 PAN card until Meryl gives it to you after you catch up to her in the womens' toilet near the Mantis room. She doesn't let you back into the lift, and once in the Mantis room you can't get back through the door you are forced to go through the secret passage behind the bookcase at this point , by then you are only one screen away from Sniper Wolf anyway, so yeah.
You can take a shortcut in MGS2 for the Sniper rifle before you need it though, to save yourself a bunch of backtracking time, you might be thinking of that? Possibly anyway. In the name of Kane. RichPlaystation posted Whoops, I was probably thinking of MGS2.
My bad. Ha no worries, I mix up MGS memories all the time. This happens especially if you are playing one then go straight into another, as you have to get re-used to the control for a moment and actually remember what you can and can't do. User Info: Cryptosperidium. I recall I actually tried this once. After beating Sniper Wolf, Meryl's body vanishes.
Why do I even bother? User Info: FishOfPain. It could also be the Gamecube remake you're thinking of. It's also the best gun to use when holding up enemy guards, since it doesn't fire automatically when you press and hold the A button.
Holding the A button causes Snake to raise the gun and ready the trigger, while releasing the A button causes him to fire. You can, however, drop the gun without firing by pressing the Y button while still holding A. This will let you hold up guards and then walk around in front of them, without firing a shot, to scare them into giving up their DOG TAGS. If you're a pacifist and the idea of killing countless soldiers makes you squeamish or you're simply trying to go through the game without killing any soldiers, to get a better rank , the M9 tranquilizer is the weapon of choice for you.
With the ability to knock out soldiers with one shot, the M9 is one of the best tools for getting through areas without getting caught. There are actually two places where you can find the M9 tranquilizer. The M9 is located in one of the three lockers, in the northwest corner of the area. You'll have to eliminate the patrolling guard to reach it safely.
On the north wall of the ARMORY are two sections that can be blasted away with C4 --locate them by knocking on the wall and listening for a hollow clank.
The M9's primary use is for taking out targets temporarily, letting you slip by them. If you shoot enemies in the head, crotch, or ass, they'll go down instantly. The guards will still go unconscious if you hit them anywhere else, like the arm or leg, though it'll take about fifteen seconds for the dart to take effect.
You can even speed up the time it takes for an enemy to nod-off by hitting them with multiple darts. Another effective use of the M9's darts is to wipe the memory of guards. Normally, if you alert a guard and attack him physically, either choking him or punching him unconscious, he'll remember that you're around when he wakes up and initiate CAUTION. However, even if you punch a guard unconscious, you can shoot him with an M9 round to put him to sleep--when he wakes up he'll be none the wiser.
With a high rate of fire and a mean punch, you'll definitely have to watch your trigger finger if you hope to stay hidden with the FAMAS.
You'll need a LV. Before rushing to the FAMAS , be careful to crawl under the laser trip lines to avoid enemy detection. Since holding the A button with the FAMAS simply fires the rifle, it's a bit tricky to aim the gun without unleashing a barrage of bullets.
Then, simply release the Y button to fire, and press and hold it again to put the safety back on. With this, you can actually use the rifle to hold up guards, though it's still safer to use the SOCOM.
Also important to know is that the last few bullets in a clip--the bullets that appear red in the clip meter at the bottom of the screen--have a tracking effect. These "tracer" bullets have a much better chance of finding their target, making it worthwhile to drain your clip entirely before reloading. To say the NIKITA packs a punch would be an understatement--this bad boy can deal some serious damage, though its uses are relatively limited. Pressing A will automatically fire a round and put you in a First Person View, from which you can use the analog stick to point the missile to its target.
The missile will move fast if you let it go straight for about a second, and then slow down again when you adjust its aim.
Keep in mind, while piloting the missile, that there is a limit to how long it can fly before it detonates itself. Top Voted Answer. Ok so the PSG1-T is in the warehouse where you got the AKSU its on the top level in one of the rooms I'm pretty sure its one of the rooms on the right of the radar then when in the rooms look for a crawl space it should be laying, there is more than one room with a crawl space so dont give up.
Also in case you didn't know on the bottom floor go south where the 'node' is the computer and in that room there is also a crawls space that leads to a SOCOM. User Info: Spike Sign Up for free or Log In if you already have an account to be able to ask and answer questions.
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